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1994-11-20
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Documentation for The TunnelMan v1.0
====================================
Index
=====
1. What is The TunnelMan?
2. System Requirement
3. Installation and start up
4. Instructions for game play
5. Instructions for tunnel editor
6. History of The TunnelMan
7. Disclaimer
1. What is The TunnelMan?
==========================
The TunnelMan is a semi-action game which requires you to think a little
bit in order to get pass each level. In this game, you control a little
person (who is a miner) and you have to help him to find his way out from
the tunnel. In each level, you have to collect all the dynamites and a
detonator before you can use them to blow a hole on the emergency door. After
that, you will be able to get to the next level. A detail story can be found
when running the program.
2. System Requirement
======================
* 80286 or higher processor
* conventional memory of around 300k
* VGA monitor
* MS-DOS version 5.0 or above
(I programmed this in MS-DOS 5.0 but it might work for DOS that has a
version number less than 5.0)
* disk space of around 1MB (a hard disk is recommended)
3. Installation and start up
=============================
It would be great if you can install this game into a harddisk since this
game requires frequent disk access. After unzipping the program using
pkunzip, you can run the game by typing "tunnel".
You may supply the following command line arguments:
/h: display help screen
/f: set the name of the tunnel file, default is tunnel.dat
/s: set animation speed
Once you have got into the title screen, you will going to read the story
about this game and you can skip to the next screen by pressing any key.
Pressing ESC will bring you to the key instruction screen which shows you
the rules and the keys for the game.
4. Instruction for game play
=============================
You can use the cursor to control the person's movement. Note that there
is no key that allows you to "jump" to a higher level. In order to reach a
high tunnel level, you must use the ladder and press the up cursor key. You
can "drop" yourself from a higher level to a lower level and the person will
not get hurt. Collecting objects is simple; you only have to walk to the
object and you will pick it up automatically. Note that when there is a
brick on top of your head, if you walk under it, the brick will fall. An
animation sequence is shown in instruction screen and I highly recommend you
read it before you start playing the game.
Keys:
up arrow: climb up
down arrow: climb down
left arrow: walk left
right arrow: walk right
ESC: display a list of keys, number of lives and oxygen left
Q: quit program
R: retry level
F: refill lives (to 9) and refill oxygen
space: invoke the tunnel editor
5. Instruction for tunnel editor
=================================
The editor itself is pretty self-explanatory. There is only one thing
requires to talk about: what keys do you have to use after you get into the
graphical editor (i.e. by selecting option 1 from the editor's main menu).
Within the editor, you can use the cursor keys to move the big cursor. The
HOME and END key can be used to move the cursor to the beginning or to the end
of the line. To place / change an object, use the number keys (or the keypad
with NUMLOCK on).
1 - brick
2 - ladder
3 - dynamite
4 - detonator
5 - exit
6 - person
7 - wall (or delete if you like)
Pressing ESC during editing will bring you back to the main editor menu.
Then you may choose to save the level, play the level etc.
6. History of The TunnelMan
============================
This game's idea is taken from the game that I wrote for my "1 line screen"
pocket computer 6 years ago. I had decided to port it to the PC a year or 2
ago but I couldn't motivate myself for doing it. I managed to start it in
January this year because I was teaching a class of information technology
students and I wish to show them how "fun" programming can be, so I did it.
The program didn't turn out to be that bad =) but I still think there are
quite a few improvements could be made...
I hope you will enjoy playing this game as much as I enjoy writing it.
This program is written using Turbo Pascal 6.0 with TASM 3.0. Since this is
the first game that I wrote, it would be appreciated if you can kindly give
me some comments so that I can improve when I write my next game. Here's my
e-mail address:
chcy@mundil.cs.mu.oz.au
Have fun...
Cheung =) 19th November 1994
7. Disclaimer
==============
You are running this program AT YOUR OWN RISK. The author is not
responsible for any damage done by this program.